Sunday, February 20, 2011

Project 5: Color, Ephemera, Depiction in Animation

Walt Disney, Peter Pan, 1953

Hiyao Miyazaki, Howl's Moving Castle, 2004


Hiyao Miyazaki, x

Hiyao Miyazaki, Howl's Moving Castle, 2004

Hiyao Miyazaki, Howl's Moving Castle, 2004

Hiyao Miyazaki, Howl's Moving Castle, 2004

Hiyao Miyazaki, Howl's Moving Castle, 2004

Hiyao Miyazaki, Ponyo (poster), 2008
Tex Avery, Wolf, year unknown


Steven Speilberg, Animaniacs, 1993-1998

Walt Disney, Fantasia, 1939


Walt Disney, Dumbo, 1941


Walt Disney, Little Mermaid, 1989

Walt Disney, Lady and the Tramp, 1955

The Philosopher in Meditation, Rembrandt van Rijn, 1632

The Third of May, Francisco Goya, 1808

Georges de la Tour

Woman in a Red Hat, Johannes Vermeer, 1655-1670
Man in a Golden Helmet, Rembrandt van Rijn, 1650



Student Work:











Animation can be a great vehicle to study color and depiction, based on general analytic principles. Animation generally uses broad flat areas of color, and exploits the principles of the three attributes of color that we have learned. In this project, we will examine the mechanics of color and value use in depicting ephemeral phenomena such as direct and indirect light/illumination, shadows, reflections, fire, smoke and transparencies (all that are not solid objects). The Tex Avery example above (burlesque dancer) is a great example of wonderfully simple depiction of light and shadow in a spot lit stage scene. Glowing light and dramatic shadows are the hallmark of several earlier Disney films such as Fantasia, Lady and the Tramp and Peter Pan (all pictured here). Dumbo, a mostly day-lit story, has less dramatic shadowing, but still quite effective. Many Hayao Miyazaki films, such as Spirited Away and Howl's Moving Castle handle dramatic lighting such as fire quite well, using color strategies similiar to much historical European painting, such as Rembrandt, Vermeer, Se la Tour, Carravaggio. The depiction of water and translucency in his Ponyo is also quite beautiful and effective.

For this assignment, you will create digital images that depict such ephemeral phenomena. You will either use found images, or create your own images from scratch, or some combination thereof.

If using found images, morph character(s/objects) from one scene with one sort of light with other scenes. Lighting, shadows, etc must be altered to make a cohesive image, with a sense of a cohesive lighting source. You may also invent scenes, based on a cartoon cell or photograph, or completely invent scenes.

We will screen parts of a couple of animations to analyze the depiction of these phenomena.

Please speak to me if you need a primer on basic Photoshop and/or Illustrator.
If doing these digitally is a great difficulty for you due to equipment access, you may paint instead. In this case make 4 paintings on paper.

Create seven to ten (10) digital images (dependent on the complexity of your images). If creating variations of the same single image, create twenty (20). Project due Monday, February 28 at ^:00 a.m. Please e-mail me your images by 6:00 a.m. that Monday, October 4th so i can organize them to project. You do not need to print these unless you want to.

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